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INTERVIEW
WITH GRANT GARVIN (January 8th,
2006)
>WIth the pending NorthEast Regional Qualifer (NERQ) being
hosted at a new venue, the ASH HEAP thought it was a good idea to
chat with the promoter, fellow VTES player and VEKN Prince, Grant
Garvin.
NERQ
at TEMPLECON
www.templecon.org |
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| QUESTIONS
FOR THE PLAYER
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Ash
Heap: |
How
and when did you get into VTES?
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Grant
Garvin: |
Thinking back, I got into Jyhad in 1994, the
first day it showed up at our local geek shop. Only two of the local
Magic players, myself and a friend, got into it, due to us being Vampire:
The Masquerade fans, and entirely too fond of the color black. We
bought a couple of starters, a handful of boosters, and separated
everything based on the clans we liked. We played casually on and
off until Ancient Hearts was released, and eventually stopped playing
due to lack of interest in the area. In the Autumn of 2000 I picked
the game back up on a whim, and started running events in the Seekonk,
Massachusetts area. People responded well, and the rest is history.
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AH: |
What’s
your favorite way to play? Casual/Fun, Constructed Tournament, or
Draft tournament? |
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GG:
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I'm rather fond of casual VTES, but once a
playgroup reaches a certain level of development, fun play is a tough
thing to separate from a more competitive-minded approach to the game.
It's been a long time since I've played a game of VTES that has been
what I could call a casual experience. I don't think this is necessarily
a bad thing, either, since I've always felt that the game is designed
in such a way to be more tense and socially stimulating than most
CCGs are. |
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AH: |
Favorite expansion
to date? Least favorite expansion to date? |
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GG:
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That's a tough question. From a purely sentimental
point of view, I'm a big fan of Dark Sovereigns, despite its dubious
card quality. Playing with Sovereigns cards brings back a lot of memories
of early VTES for me, so I guess that's why I feel that way. From
a strictly design-based perspective, Bloodlines seems to be the set
that really hit a creative nerve both for me and my playgroup, and
seemed to open the doors to a lot of creative deck designs we wouldn't
have seen otherwise. As for my least favorite set, nothing about Anarchs
really excited me as much as I expected it to. |
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AH: |
Other
than Blood Dolls, are there any cards that seem to find themselves
in nearly all of your decks?
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GG: |
I
think most people around here would agree that I own far too many
copies of Carrion Crows and Earth Meld. |
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AH: |
What are your thoughts
on deal breaking? |
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GG:
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Personally, I tend
not to do it, as it doesn't really factor into my style of play.
However, in high level tournament play I expect to encounter it,
and would not think poorly of a person for doing so if quite a bit
is on the line. If you are going to break a deal, at least be creative
about it. Use semantics to your advantage, and try to at least retain
the illusion of truth to support your lie. I've found it a lot harder
to get pissy at someone if they can concoct a clever way to screw
me over. |
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AH: |
What VTES artwork
would you love to have a print of? |
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GG:
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I
own quite a few prints, and out of those I do, the Ron Spencer and
Quinton Hoover work is by far my favorite. Gunther, Beast Lord and
Earth Meld really appeal to me. I had tried to purchase the original
of Gunther a few years back, and missed out on doing so by literally
a few hours of sending an email regarding it. That still frustrates
me. |
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| QUESTIONS
FOR THE PRINCE
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AH: |
What
is the current meta-game like in Seekonk, Mass?
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GG:
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Slow.
Not as in deck speed, but VTES play itself. Due to the upcoming
convention there is just a lot of plain craziness around here, so
it has been tough to get a game going. Still, the latest meta-game
around here has been quite a bit of weenie dominate bleed, potence
weenie, and weenie vote. Did I mention that my playgroup seems to
be allergic to Vampires over 5 capacity for the past year or so?
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AH: |
Do
you think the current VTES ranking system does what it should? If
not, what would you like to see changed? |
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GG:
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I think that while it has some flaws, there
is no worldwide rating system that is even close to perfect, and trying
to create one and then migrate over the existing rankings would be
a complete nightmare. So I think the rating system which is currently
in place is perfectly fine, and that more effort should be put into
the areas of trying to better validate sanctioned tournaments to make
sure that each Prince is running his or her events in a legitimate
way. |
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AH: |
Do you think the
current Prize support system is adequate? If not, why? |
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GG:
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Absolutely.
I think people expecting White Wolf to fork over a ton of prize
support completely out of their own pockets is totally unreasonable,
and that people need to become less focused on what goodies they
can reap from an event in general. Prizes are nice, yes, but a tournament
is ultimately about going out and enjoying yourself with your local
crew, or hanging out with another group and playing within a foreign
meta-game that you haven't experienced before. |
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AH: |
Do
you think VTES should print FOIL cards? |
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GG:
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I
know a lot of militant VTES players would want to crucify me for
saying this, but I think foils are a good idea. The bottom line
is that the gaming industry does not solely exist on rainbows and
sunshine, and producing a CCG and keeping it profitable is a rough
business. While I personally don't find foils or premium cards very
interesting, it's very easy to see that Wizards of the Coast has
done well with their implementation in Magic, and they appear to
be quite popular. If it takes a marketing gimmick to help White
Wolf sell more cards, which in turn keeps fresh product on store
shelves, I don't see where the problem is. If you have an issue
with foil cards, trade any you may accumulate to someone who does
appreciate them. I honestly can't see where all the venom for them
can realistically be coming from, other than the idiotic notion
that VTES must distance itself from "That Other Game"
as much as possible. That mindset is absolutely silly, and I think
VTES could actually benefit from following the lead of Magic in
terms of marketing in a lot of areas. |
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| QUESTIONS
FOR THE PROMOTER
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AH: |
It must be hard starting
a CON. What has been the most difficult part thus far? |
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GG:
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Suffice it to say
that if somebody told me last year the monumental unexpected issues
we've faced in trying to get this convention off the launch pad,
there is no way in hell that I would have gone through with it.
That's coming from a person who has experience in large event coordination
for over a decade. I'm incredibly happy that we're going through
with TempleCon, and it's nice to see it all finally coming together,
but with the limited staff we've had it has been a source of a lot
of stress over the course of the past year. The thing that's kept
me going is little more than the fact that the first year of a convention
is always the hardest, and that we already have a lot of systems
in place to make things a lot easier on us when we do this again
next year. I would have to say that the most difficult part I've
experienced thus far is the issue of having outside sources commit
to providing help and resources, and then not coming through in
those areas that you expected them to for various reasons beyond
your control. The one piece of advice that I would give to anyone
considering putting together an event of this caliber would be to
always assume that you may be left high and dry by anyone at anytime,
especially if they are not financially involved with the convention,
and sometimes even if they are. It's not enough to just have a back-up
plan. You need back-up plans for your back-up plans. |
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AH: |
How'd you decide
on the name TEMPLECON? |
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GG:
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It's
a long story, but the origin of the name has very practical roots.
We had a rather large list of prospective names, and each one of
them was already taken. For those not in the know, there is virtually
no name ending in "con" that hasn't be used by other events
out there. There is even a convention titled "Every Other Name
was TakeCon". So we concocted something that could be easily
remembered, and at the same time was unique to Owl and Crow studios,
as the Temple part is in reference to long held future plans for
other endeavors. As an aside, as mythology geeks, we almost named
the convention "Helicon," but we figured that most people
wouldn't get the reference. We were probably right about that. |
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AH: |
Was Providence your
first thought or were any other sites considered? |
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GG:
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A lot
of sites were considered in New England. We at first had expected
to run the convention in the Salem/Beverly Massachusetts area, but
we couldn't find a location that would meet our standards at a price
we could afford. We knew the location in Providence we found was
absolutely perfect, specifically because it had a ton of parking,
lots of good food and entertainment within walking distance, and
the hotel was fantastic and being newly renovated as well. The hotel
staff has also been very cooprative with us, as a gaming con has
a lot of different needs (and people!) that your usual hotel booking
isn't used to. We'll be happy to work with them again next year.
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AH: |
There
was some discussion on the newsgroup about a discrepancy with the
VTES pass for TEMPLECON. Can you explain what happened with that? |
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GG:
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When
you are putting together an event of this size, sometimes you'll
run into some confusion amongst even the staff. In this case, the
person responsible for pricing misunderstood the way the weekend
discount pass for VTES was supposed to function, and it wasn't clear
at all on the website how it was set up. This lead to a small crisis
that we had to quickly take care of, but we cleared it up, and I'm
really sorry for any confusion it caused amongst the VTES players
planning on attending the con. Believe me, when I found out about
it, I was as shocked as everybody else, if not more. |
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AH: |
What events have
been seeing the most interest by prospective attendees? |
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GG:
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VTES
is, obviously, looking like one of our big draws. WARMACHINE, the
fantastic miniatures game from Privateer Press also has a huge and
quite loyal fanbase coming, as does Magic, of course. We have also
been surprised at the number of board gamers coming to TempleCon.
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| QUESTIONS
FOR THE PERSON
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AH: |
What's your favorite
saying on a T-shirt you own? |
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GG: |
"Staff" |
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AH: |
What
book have you read the most number of multiple times?
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GG:
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As
far as novels go, I was a Lord of the Rings kid, and re-read the
trilogy almost every year for a long time. As far as comics go,
Sandman easily takes that spot. |
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AH: |
What's
the best show currently on TV?
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GG: |
I
honestly don't watch TV much, so I can't say, but I'm sure if I
had a favorite show it would quickly be canceled by Fox, as usual. |
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AH: |
Favorite Alcoholic
beverage? |
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GG:
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Absinthe,
because it is the only beverage that can sate my gothique and tormented
soul. =) Kidding aside, I am a fan of the stuff, but not the cheap
and trendy mouthwash that seems to be the rage now. I'll only touch
labels on the level of the Jade line from Ted Breaux. Fantastic
stuff. I also like good whiskey and scotch, which I'm going to be
consuming a good amount of after this convention is over. |
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AH: |
Moulin
Rouge: love it or hate it?
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GG: |
I think you can
just refer to my answer to the previous question, there. |
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AH: |
How
many licks does it take to get to the center of a tootsie pop?
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GG: |
None. I bite. |
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AH: |
Any
last comments? |
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GG:
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I'm
looking forward to seeing a lot new faces at TempleCon, and hope
everyone enjoys the event we're throwing. It's been really cool
organizing an event with VTES as such a big part of the equation,
mainly due to the dedication of the community and their willingness
to go just about anywhere to toss some blood around. Also, thanks
for giving me the opportunity to do the interview. You've done a
excellent job with the Ash Heap, and I can tell that it's become
quite a active community. |
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END OF INTERVIEW |
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