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INTERVIEW
WITH MATT MORGAN (May 3rd, 2007)
>Matt Morgan is one of the most successful tounament players
in VTES, he is consistently in the the top ranked players for limited
and unlimted and is currently number seven in Lasombra's VTES Hall
of Fame. |
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| THE PLAYER
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Ash
Heap: |
What
makes you a successful tournament player?
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Matt
Morgan:
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Certainly the number one reason I've been
highly-ranked for the last few years is I play in as many major tournaments
as I can. For better or for worse, our ranking system rewards those
who play more. Of course, you also have to do well from time to time.
I think the secret of my success in that regard is that I really enjoy
playing and try to make the game enjoyable for everyone at the table.
A player who is having fun is at ease and will never see the knife
until I'm already twisting it in his gut.
No seriously, vtes is a game and those who regard it as such are going
to excel. Those who want to reduce it to a boring formula are going
to aggravate other players and will often find themselves on the bad
end of table hate. Always let people play their games. Then they don't
mind being ousted so much. |
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AH: |
How much of an impact
do you think Sword of Caine will have on the tournament scene? |
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MM:
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Well,
obviously it's a bit early to say for sure, but I think vtes players
have a lot of ingenuity and will soon find new ways to torment their
opponents with the new set. Certainly the Black Hand got a big boost
in this set and are a lot more playable now (too bad the g5 Seraphs
are so expensive). I think Black Hand decks will become more frequent
on the tournament scene. Also, Veil the Legions will be all over
the place. Hand Contract is huge.
What concerns me most about Sword of Caine are the cards that punish
players for doing stuff, like Tribunal Judgment and Touch of Pain.
These are cards that could be used to slaughter one's predator without
really contributing to any plan to win. Remember kids: prey is to
the left. |
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AH: |
What
is your favorite way to play? (Constructed, Draft, Internal Recursion,
etc.)
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MM:
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There
are probably a lot of folks who would place bets that I'd say draft.
I've actually kind of been shifting my focus to constructed play
lately. I do enjoy draft a lot, but with the advent of "draftferiors"
draft has sort of become too good for my taste. I miss the days
of really crappy drafts like Final Nights and KMW. You could win
games with decks that were just laughably stupid and cards would
get played that never see play in constructed. That's a little less
true with the new draft formats and effects.
That's not to say I don't appreciate the advances in draft. The
good part is more players are interested in draft and that's probably
what's most important.
All that being said, I've played one draft game so far with SoC
and it seems like quite a good draft set. Lots of offense is great!
My
favorite environments are those like Origins (shout to Kevin Mergen)
or Week of Nightmares (shout to Jeff Thompson, Oscar and the LA
crew before them). I like it when the vtes play is so saturated
that any crazy thing can happen. If I just had a respectable showing
in a tournament and there's another one first thing tomorrow, I
have no fear of trying something experimental or goofy. Experience
has shown that others share that view. |
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AH: |
How
much do you think about the current meta-game in your area before
building a deck? Does it affect your decision on what you play?
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MM:
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Oh
sure. The main thing I think about when I design a deck is "will
I get this thing out of the gate?" If everybody's playing intercept,
I'm not going to build a deck that relies on +1 stealth actions.
The current level of combat and rush in my playgroup is also a major
factor. We're a fairly diverse group when it comes to decks, but
there are periods in which you're going to need some strong combat
defense (or offense) and periods in which you won't. Likewise intercept/stealth,
etc.
When it comes to guessing what a tournament scene will be like,
I think I'm pretty good at that, but it's not too hard. There will
always be DEM bleed, fatty vote, etc. These things are constants. |
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AH: |
What style of deck
(i.e. Bleed, Vote, Combat Rush, etc.) do you think has the strongest
grip on the game right now? |
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MM:
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Vote for sure. One
vote can have a massive swing in the game. There's no Deflection
for voting (you won't accidentally oust your grandprey). Voting
is at +1 stealth. All the advantages are there. I played vote decks
in both days of the NAC last year and got 1st place on day one and
4th place on day two. |
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AH: |
How
do you build your decks? Crypt-first or Library-first?
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MM: |
Concept
first. Then I find the right crypt for it. Then I build the library.
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AH: |
Other
than Blood Doll's, are there any cards that seem to find themselves
in nearly all of your decks?
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MM:
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Dreams
of the Sphinx is pretty good. I find myself using Fame quite a bit.
Pretty much any toolboxy deck will have KRCG News Radio. I tend
to play a moderate to high number of master cards, as I feel they
are the most powerful cards in the game and I want to use every
master phase action I have. |
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AH: |
In
your opinion, what (is/are) the biggest mistake(s) made by new players?
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MM: |
Not having started
to play vtes sooner, obviously! Seriously, there's clearly a point
at which a new player doesn't really understand the game or all
the rules and the mistakes he or she will make are pretty obvious
and easy to correct.
I'd be more interested in talking about the mistakes weaker players
make. I think the mistake I see the most are not playing to the
table. I'm not talking about table-talking to death. I'm just talking
about basic awareness of what's going on in the game. Bleeding your
prey for 4 while he's defenseless on turn 2 is not a good idea if
he's just going to wall up and never attack his prey. In a perfect
world, your prey comes close to ousting your grandprey. Now is the
time to strike. Take them both. The game is now yours. Like I mentioned
above, your prey will have a much better time in this scenario ("darn,
I almost got him!") and will have done most of your work for
you.
Similarly, many players will overspend their pool if you let them.
Hitting hard and fast teaches your prey to be careful with her pool.
Giving your prey a wide berth will make her careless.
Another common mistake I see is attempting to stop anyone from ever
being ousted. While it's less than ideal for someone who is not
your prey to be ousted, it is often necessary for the game to complete
in less than two hours. Attempting to stop cross-table ousting at
the expense of one's own offense is not a winning strategy. It's
the difference between playing for 3 VPs and playing for a half.
The last common mistake I'd like to mention is a failure to effectively
manage resources. I see it all the time. A player will blow a handfull
of stealth pushing bleeds for 1 through, then get blocked on an
important action. Or a player will Deflect a bleed for 1, then immediately
take 4. When that happens, you are not a victim of bad luck. You
are a victim of bad playing. |
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AH: |
What
VTES artwork would you love to have a print of?
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MM:
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I'm
not really that into getting prints or original art. Doesn't go
with my decor. That being said, I like cards with funny art like
Call the Lamprey. |
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AH: |
Favorite
expansion to date? Least favorite expansion to date?
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MM: |
My favorite is certainly
Legacies of Blood. I really like the Akunanse clan and options the
magaji title gives you, as well as the fact that Samedi got really
playable. There are many decks that LoB offers that have yet to
be built. I look forward to exploring the set more. My favorite
card from that set is No Secrets From the Magaji because of the
way it hoses boring weenie decks. You have to build creatively or
risk getting completely shut down by one card.
I feel that both the Anarchs and Black Hand sets were a little underwhelming.
Neither set was really that bad, but nor did they offer enough benefit
to being an anarch or Black Hand vampire. I think the design team
has gotten a lot stronger since then. |
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AH: |
Are
you typically an offensive or defensive player?
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MM:
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It
depends on the situation. I can certainly wall up with the best
of them and ride the storm to better days, but I also always want
to have a decent payload so I can gain VPs. I think the philosophy
here has been discussed above. |
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AH: |
What
are your thoughts on deal breaking?
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MM:
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Don't
make dumb deals and you don't have to worry about it.
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| THE PERSON
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AH: |
What's
your favorite saying on a T-shirt you own?
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MM: |
It
says "GRR" on my Ossian shirt.
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AH: |
Greatest
music band/artist of all time?
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MM: |
I'd
triple the length of this interview answering this question in full.
I like a lot of music and listen to different things constantly.
It could never choose a single greatest band. If you want a few
recommendations, I can tell you what I'm listening to now. |
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AH: |
What's
your porn star name? (i.e. First pet's name + first street you lived
on)
-or- (first pet's name + mother's maiden name).
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MM: |
If
I were a porn star, I'd go by Igo the Hungry.
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AH: |
Favorite
TV Show(s)?
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MM:
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I've
gotten caught up on Lost and Heroes by watching them on the Internet.
I don't really watch a lot of TV, but I catch The Daily Show and
The Colbert Report once in a while. |
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AH: |
Playstation
or Xbox?
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MM:
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Shouldn't
this be updated to 360 or wii? I have an xbox and find it to be
a pretty good game system. |
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AH: |
Favorite
Alcoholic beverage?
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MM:
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I'm
not really a big drinker outside of WoN excess. I usually go for
microbrews and stuff like that. |
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AH: |
Favorite
curse word?
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MM: |
Gentlemen
don't use such things!
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AH: |
Any
Last Comments?
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MM:
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Sheesh.
I thought I sent this like three weeks ago, and here it is in my
Drafts box. Guess I shouldn't think so long and hard about last
comments.
[Interviewers
Note: Tournabout is fairplay... it took me 2 months to post the
article.]
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END
OF INTERVIEW
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